This task is made more difficult by the sheer randomness of Miitopia and party members not directly controlled by the player. Terror Fiends pose even more of the threat, as they have higher Attack and 666 HP, allowing them to take more hits.Īdditionally, Fiends resist magic, meaning players will need to rely on physical attacks to take them out (with the exception of the Vampire's Bat Tornado attack). Fiends can deal a whopping 999 damage in just one hit - far more than even the strongest of tanks could survive at max level - and their 10,000 Speed means they'll take out a party member with a single Scythe attack before the player has an opportunity to even try and get a hit in. Their Attack and Defense stats are nothing special, and they only have 100 HP each. Miitopia is referred to as "mimic" internally.Miitopia's Fiends are, in one sense, not particularly strong enemies.
Miitopia monsters zip#
zip containing QR codes and images of all of these Miis, download it here: File:QR codes - Miitopia Dummy Miis.zip (861 KB). First is DummyBasic, then Dummy00, Dummy01, and so on, up to Dummy05. Here are Mii Studio renders of all of them. CFSD files (Wii U/3DS-format Mii data files).
Inside the /cmn/storedata/ folder are 7 dummy Mii data files in.
But, since you can still call it in tandem with "LastMimit", it doesn't really matter that much, anyways. Yes! Well, excluding one, that one being "RandomAll". First of all, this skill contains the data for Boss Snurp's three phases, as you'd expect, right? But, "LastMimit" has THREE other skills stuffed in it, WideAttack, Summon, and, of course, "RandomAll". and, boy, It's a really dense skill, alright. The skill "LastMimit" was added in the Switch version of Miitopia, it's the skill Boss Snurp (A new boss added in Switch Miitopia.) uses for its fight.
The statuses can be either Nightmare, Old, Hyper, Stone, or Crying.) but because, well, the skill is in the game, just not by itself. This last one's decently interesting, no, not for its effect, (Inflicts a status effect on every Mii in your party. But, unlike "SpiteAttack", the attack the enemy does is a magical attack, not the physical attack "SpiteAttack" has. Very similar to "SpiteAttack", this skill also does a attack on a Mii, with a chance of inflicting Spite. Pretty self explanatory as skills, "CryAll" attempts to inflict Crying on all the Miis in your party, and "TerrorAll" does the same, except inflicting Terror instead of Crying. So, yeah, you guessed it, "WaveCannon1" targets one Mii, and "WaveCannon3" targets three Miis. As the name may suggest, "WaveCannon2" targets two Miis. These skills are nearly identical to the robot's beam ability ("WaveCannon2"), but with one key difference. The enemy does a physical attack on a Mii, with a chance of inflicting either Hyper ("ExciteAttack") or Spite ("SpiteAttack"). So, naturally, there's some that didn't make the final cut. Of course, what are enemies without skills? As you'd expect, Miitopia also has quite the number of skills within its code.